πŸ“ Notebook Β· All Roles Β· Beginner

Criteria & Constraints Reference

Start game analysis by identifying criteria and constraints. This is Spartan’s suggested learning sequence, not a mandated GRSF notebook format. Students record their actual analysis and decisions.

πŸ“‹ What Are Criteria & Constraints?

The criteria and constraints entry is one of the most important in your notebook. Judges look for it right after the game analysis. It shows that your team understood the design problem before picking a solution.

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Criteria define what a successful solution looks like β€” measurable targets your robot should meet. Constraints are the hard limits you must design within β€” rules, budget, time, or physical limits. You need both.
TypeExampleWhy It Matters to Judges
CriterionRobot scores β‰₯ 4 pins per matchMeasurable β€” judges can verify it against test data
CriterionAutonomous routine succeeds β‰₯ 80% of attemptsConnects to testing entries later in the notebook
ConstraintRobot stays within the 88 W total motor-power limit (VRC rule <R10>)Rule reference shows you read the manual
ConstraintRobot must fit within 18" Γ— 18" Γ— 18" at startHard rule β€” non-negotiable design boundary
ConstraintBuild budget limited to $150 in new partsTeam-specific β€” shows honest planning
πŸ“– How to Use This in Your Notebook

The criteria and constraints entry goes in your first EDP cycle, right after the game analysis. It belongs in the Identify the Problem section (green slides). Write it the week of game reveal β€” before any mechanism is chosen.

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Useful engineering evidence: Criteria are measurable with specific targets. Constraints include rule citations. Both are revisited after testing β€” if a criterion changes, document why. Judges want to see that your design choices connect back to this entry.
Continue in the Notebook Pathway
πŸ—Ί Full Pathway β†’ ⚑ Game Analysis β†’ βš™ Decision Matrix β†’ ✦ Mission Control β†’
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