๐Ÿ“ Notebook ยท All Roles ยท Beginner

Criteria & Constraints Reference

Criteria and constraints are the first required notebook entry after game reveal. This reference explains what each section should contain, the RECF format, and common mistakes โ€” so your team can write the table in its own words.

๐Ÿ“‹ What Are Criteria & Constraints?

The criteria and constraints entry is one of the most important in your notebook. Judges look for it right after the game analysis. It shows that your team understood the design problem before picking a solution.

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Criteria define what a successful solution looks like โ€” measurable targets your robot should meet. Constraints are the hard limits you must design within โ€” rules, budget, time, or physical limits. You need both.
TypeExampleWhy It Matters to Judges
CriterionRobot scores โ‰ฅ 4 blocks per matchMeasurable โ€” judges can verify it against test data
CriterionAutonomous routine succeeds โ‰ฅ 80% of attemptsConnects to testing entries later in the notebook
ConstraintMust use โ‰ค 8 V5 motors (VRC rule <R10>)Rule reference shows you read the manual
ConstraintRobot must fit within 18" ร— 18" ร— 18" at startHard rule โ€” non-negotiable design boundary
ConstraintBuild budget limited to $150 in new partsTeam-specific โ€” shows honest planning
๐Ÿ“– How to Use This in Your Notebook

The criteria and constraints entry goes in your first EDP cycle, right after the game analysis. It belongs in the Identify the Problem section (green slides). Write it the week of game reveal โ€” before any mechanism is chosen.

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Expert level requires: Criteria are measurable with specific targets. Constraints include rule citations. Both are revisited after testing โ€” if a criterion changes, document why. Judges want to see that your design choices connect back to this entry.
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