Rollers, top-down intakes, and conveyors built to collect cleanly, hand off smoothly, and avoid jams. Your intake is the first thing that touches the game piece — get it right.
An intake must do three things: collect a game piece reliably from the floor or a stack, control it without losing it mid-motion, and hand off it to the next stage (scorer, conveyor, or shooter) without jamming. If any one of those fails, your cycle time falls apart.
| Type | How It Works | Best For | Watch Out For |
|---|---|---|---|
| Side Roller | Two rollers on the left and right squeeze the game piece from the sides and pull it in | Round or oval game pieces (balls, rings); robots that need to intake while driving | Piece must be centered; if misaligned, one roller does all the work and it jams or spins the piece sideways |
| Top-Down Roller | One or more rollers above the piece press down and drag it backward under the robot | Discs, flat pieces, anything with a predictable top surface; works well with a ramp underneath | Compression must be tuned precisely — too light and it slips, too heavy and it stalls; needs a consistent floor surface |
| Conveyor / Intake Handoff | Rollers or belts pull the piece onto a moving track that carries it through the robot to the scorer | High-throughput systems; when the piece needs to travel a long distance inside the robot | More parts = more failure points; alignment along the full conveyor path must be perfect; harder to troubleshoot |
Flex wheels are the dominant intake wheel in modern VRC because their compliance (softness) lets them conform to game pieces with inconsistent surfaces. Hard rollers only contact the piece at a tangent line — flex wheels wrap around it, increasing contact area and grip.
Compression is how much the intake rollers are squeezed against the game piece relative to its natural size. If a game piece is 3.25” in diameter and your intake gap is 2.75”, you have 0.5” of compression. For flex wheels, that compression causes the wheels to deform and grip the piece.