A 2-hour practice is short. A 6-month season disappears fast. Teams that arrive with a plan — for both — get three times the work done and show up to competitions ready.
Most VRC seasons run 20–24 weeks from kickoff to State. Below is a time allocation framework by phase. Adjust percentages based on your competition schedule — but the direction of the shift holds for every team.
Get the first working prototype on the field as fast as possible. Imperfect and driving beats perfect and still on the table. Log game analysis, initial design decisions, and first test results.
This phase is where most teams lose time. Fix one mechanism problem per session. Hit 80% autonomous consistency before adding new features. Do not skip driver practice.
No new features. Stabilize what you have. Run the inspection checklist. Practice the judge interview out loud. Lock the code with a git tag. Do not push untested changes.
Keep a shared list (whiteboard, Google Doc, paper) of every idea, improvement, and experiment the team wants to try. Every session, look at it. When P1–3 are solid, pull from the backlog. Good ideas do not get lost — they get sequenced.
git checkout [tag])Write a rebuild list the night of the competition. While it is fresh:
At the end of each week — 5 minutes: