CAD is only useful if it translates into action at the build table. This guide shows how to extract a parts list, screw plan, and fabrication notes that let the build team execute without questions.
Use this to build your handoff BOM during a CAD session. Saves to your device.
| Fastener | Thread | Best Use | Avoid |
|---|---|---|---|
| 8-32 Γ 0.5β button head | 8-32 | Light structural joints, most frame connections | High-load pivots β button head can strip under torque |
| 8-32 Γ 0.5β socket head | 8-32 | All high-torque joints, motor mounts, pivot points | Anywhere you need to remove quickly β requires hex key |
| 8-32 Γ 0.75β socket head | 8-32 | Through two layers of C-channel plus spacer | Joints with only one layer β too long |
| 8-32 Γ 1.0β socket head | 8-32 | Bearing block + c-channel + spacer stacks | Standard frame joints β far too long |
| Nylon lock nut (8-32) | 8-32 | Any moving joint, motor mounts, arm pivots | Do not use on field elements or electronics (vibration loosens) |
| Keps nut (8-32) | 8-32 | Quick-disconnect structural joints you need to access in the pit | Moving joints β vibrates loose under dynamic load |
In Onshape, take a screenshot of each major joint with dimension annotations showing:
These screenshots go in the handoff document and in the notebook. A builder can match the screenshot to the physical robot and assemble the joint correctly without asking.
Build handoff complete. If the game requires custom-cut parts, learn DXF export and fabrication next.