Nothing structural — Team 2822C preserves the V1.0 baseline architecture (four-bar lift + V5 claw, split rear tower with three vertical C-channels). This team runs the closest-to-baseline build.
Because
Reference variant — the other five teams compare their structural divergences against Team 2822C’s baseline preservation.
Evidence
Team to fill: bench tests, scrimmage observations, any small per-team adjustments.
[ PELICAN ROBOT PHOTO — DROP IN AS THE TOWER COMES TOGETHER ]
📋 Why “Pelican”
Pelicans capture prey with a hinged bill that closes onto a pouch underneath their lower jaw, then carry the catch level over long flights without spilling. The metaphor lines up with Pelican's mechanism almost exactly: the V5 claw is the bill, the alignment cavity at the chassis front is the pouch, and the four-bar lift's parallel motion preserves the claw's orientation through the lift cycle the way a pelican holds prey level on the long flight back to a perch. Tall vertical posture matches the split-tower silhouette. Bird family with Heron, Crane, Stork, Skimmer, and Osprey; the bill-and-pouch grabber of the fleet.
📝
Build context. Pelican is Team 2822C's actively-building iteration of Pelican (V1.0 baseline architecture) architecture — a tall rear-tower lift built around the team's preseason drivetrain (four 11W blue-cartridge motors). It descends from the original V1.5 chain-bar baseline (now Osprey) but has converged on a different lift: a two-motor four-bar carrying a V5 claw, paired with a flex-wheel toggle on the opposite side of a split rear tower. This page documents what the team is actually building; Osprey remains the chain-bar concept reference.
⚠
Diverges from the public-site V1.5 spec. The Override hero-bot architecture published at spartandesignrobotics.org documents the V1.5 chain-bar variant architecture (which Osprey is derived from). What Team 2822C is actually building in Phase A — documented on this page — differs from that spec deliberately. The public site will be reconciled with the team's actual builds in a later update.
⚡ ARCHITECTURE INTENT
Split tower · one bay per major mechanism. Three vertical C-channels at the chassis rear divide the tower into a right bay (four-bar lift + V5 claw) and a left bay (flex-wheel toggle). The split keeps each mechanism mechanically independent — lift work and toggle work can happen simultaneously without shared hardware — and the layout deliberately puts the heavy lift hardware on the right so that battery, brain, and other dense components can sit on the left to balance the lateral COG.
Right bay (lift)Four-bar lift · 2 × 11W inline · V5 claw end-effector
Left bay (toggle)Flex-wheel toggle · 1 × 11W direct drive (current plan)
V5 claw motorTBD — likely 5.5W half-motor or 11W
Battery placementLeft side of chassis (COG counterweight)
Brain placementLeft side of chassis (COG counterweight)
Motor budget (current)77W of 88W cap (R10a) · 11W spare
PneumaticsNone (current plan)
Split tower — three C-channels, two bays
The tower stands vertically from the rear of the chassis with three 1×5×1 aluminum C-channels arranged side-by-side along the lateral axis. The middle C-channel sits on the chassis centerline; the left and right C-channels are mounted near the chassis side rails. This creates two structural bays:
Right bay — spans from the centerline to the right rail. Houses the four-bar lift and V5 claw. The right and middle C-channels carry the lift's pivot bearings.
Left bay — spans from the left rail to the centerline. Houses the flex-wheel toggle mechanism. The left and middle C-channels carry the flex-wheel mounting and toggle motor.
The middle C-channel does double duty: it’s a structural member and a mounting point shared by both bays. This means it carries asymmetric loads (lift torque on the right face, toggle reaction force on the left face) and is the most stressed structural element in the tower. Bracing matters here — the middle channel needs a top cap or cross-brace tying it to the left and right channels so it doesn’t flex laterally under lift load.
🔧
C-channel length is constrained by R3 (18″ vertical start). VEX uses 0.5″ hole spacing, so 1×5×1×N C-channels are roughly N÷2 inches long: 1×5×1×25 ≈ 12.5″, 1×5×1×27 ≈ 13.5″, 1×5×1×29 ≈ 14.5″, 1×5×1×35 ≈ 17.5″. With a 4″ chassis, the tower must be ≤14″ for the robot to fit within R3’s 18″ vertical cube. Recommend 1×5×1×25 (12.5″) — gives 1.5″ margin for hardware (gussets, brackets, top caps). 1×5×1×27 (13.5″) is the maximum but leaves only 0.5″ margin and is risky if the chassis comes in slightly taller than 4″. Anything ≥14.5″ fails R3. See the inspection compliance section below for the full stack-up math.
Side view — tower, four-bar lift, V5 claw
⚠
The SVG below shows an 18″ tower, which would fail R3 (18″ starting vertical limit). The drawing predates the inspection-compliance check and is left here as the architectural diagram while the team commits to a specific R3-compliant C-channel length. Once the team picks 1×5×1×25 (12.5″) or 1×5×1×27 (13.5″), the SVG should be redrawn with the actual tower height and adjusted lift-pivot positions. The lift geometry shown is also at rest position (arms horizontal forward) which fails R3 horizontally because the V5 claw projects past the chassis front — see the inspection compliance section for the start-position requirement.
Side view (right side of robot, lift in REST position) · to scale, 1″ = 12px
Drawn to scale (1″ = 12px). Tower height shown at 18″ as a starting assumption (TBD). The four-bar lift is shown in REST position with arms horizontal forward; the V5 claw hangs above the alignment cavity at the chassis front, leaving ~5.7″ vertical clearance for game elements to enter and align. The lift's EXTENDED position (60° above horizontal, ghost) shows the claw reaching ~25″ above floor — well above the tall goal at 8.77″. Left-bay components (flex wheel, battery, brain) are shown as faint ghost outlines because they're hidden behind the tower from the right-side perspective.
Top view — bay layout, COG balance
Top view (looking down from above) · bay layout + COG analysis · 1″ = 12px
Top view at scale 1″ = 12px. Three C-channels at the chassis back (right side of figure) divide the rear into a left bay (flex-wheel toggle, ~1.2 lb) and a right bay (four-bar lift base + V5 claw, ~3.8 lb total when claw is loaded). Without compensation the COG would be pulled toward the right side. Battery (~1.5 lb) and brain (~0.6 lb) on the left side bring the lateral COG back near the centerline. Note that the lift mass is also elevated when extended — this raises the overall COG height as well, which the section below addresses.
Drivetrain — preseason 4-motor blue config
The drivetrain is the team's preseason configuration: four 11W V5 Smart Motors with Blue (600 RPM) cartridges, one per wheel on a tank-drive layout. This carries over unchanged from preseason testing and is shared with the Osprey baseline.
Motors4 × 11W V5 Smart Motor · Blue 600 RPM cartridge
Total drive power44W (50% of R10a 88W cap)
Drive layoutTank drive, 1 motor per wheel
Wheel sizeTBD · baseline 4″ omni
ReductionTBD · will depend on top-speed vs torque tradeoff finalized in CAD
Right bay — four-bar lift + V5 claw
RIGHT BAY (lift)
Four-bar lift
A standard four-bar parallelogram lift mounted between the middle and right C-channels of the rear tower. Two 11W motors drive the lift inline (both on the same arm pivot, via a connecting axle or co-axial mount), giving a combined 22W at the lift pivot for high-torque slow lifting under the loaded V5 claw. Inline two-motor drive eliminates differential lift between the left and right arms; both arms always rotate together by the same angle.
Arm length: TBD — baseline assumption is 14″ for the side-view sketch above. Needs to be sized so the claw at extended position clears the tall goal lip (8.77″) by enough margin to drop a cup on top.
Pivot spacing: 4″ (vertical separation between upper and lower arm pivots). Standard for V5RC four-bar designs; preserves parallel motion of the end-bar.
Pivot height on tower: TBD — baseline 11″ above chassis top for the lower pivot in the side-view sketch. Higher pivot → more vertical reach but more tipping moment when extended.
End-bar: 4″ vertical bar connecting the front ends of the two arms; carries the V5 claw mount.
V5 claw end-effector
The V5 Claw (VEX kit) is mounted on the end-bar with its grippers projecting forward. The claw is the team's pickup mechanism for cups and pin-on-cup combos. At rest position, the claw is positioned above the chassis-front alignment cavity with enough vertical clearance for a game element (cup or pin) to enter the cavity from the front and align before the claw closes.
🎯
Cavity clearance check. The side-view sketch shows ~5.7″ of vertical clearance between the cavity floor and the claw at rest. A cup is 6.5″ tall on its side and 3.16″ wide at the top — so 5.7″ of vertical room lets a cup (lying on its side, 3.16″ tall) pass under the claw, and lets a pin (1.6″ thick) plus an upright cup combo (~6.5″) just barely fit if the claw is at exactly 5.7″. Verify in physical bench check with actual game elements before committing the lift's pivot height. If clearance is tight, raise the lower pivot or shorten the arms so the claw rests higher.
Motor allocation (right bay)
Lift pivot: 2 × 11W = 22W (inline)
V5 claw: 1 × (5.5W or 11W) — current decision pending; recommend 5.5W half-motor to preserve the 11W spare for a future intake or sensor power need
Left bay — flex-wheel toggle
LEFT BAY (toggle)
A single flex-wheel toggle mechanism mounted between the left and middle C-channels. The flex wheel directly drives against the field's toggle elements; spinning the wheel toggles them. Direct-drive single-motor configuration with one 11W motor for the current build — the team can downgrade to a 5.5W half-motor later if torque is excessive, or stay at 11W if the toggle requires consistent hard contact.
Mechanism details
Flex wheel: ~4″ diameter (TBD), oriented with axis vertical so the wheel face contacts toggles at the appropriate field height
Mounting: bolted between the left and middle C-channels at toggle-contact height (TBD per game-element survey)
Toggle-engage approach: driver positions the robot so the left side of the chassis is alongside a field toggle, then activates the flex wheel
📝
Why not a 5.5W half-motor here? The team's current call is full 11W on the toggle, then dial back if testing shows the wheel slips, stalls, or generates excessive heat at the lower-power setting. Starting strong is reversible (port reassignment + cartridge swap is cheap); starting weak and discovering insufficient torque mid-tournament is not.
Motor budget
Subsystem
Motors
Power
Notes
Drivetrain
4 × 11W Blue
44W
Preseason configuration carried forward
Four-bar lift
2 × 11W inline
22W
Right bay; high-torque slow lift under loaded claw
Flex-wheel toggle
1 × 11W direct
11W
Left bay; downgradeable to 5.5W if testing supports
V5 claw
1 × 5.5W half (recommended)
5.5W
Pending decision; alternative is 1 × 11W
SUBTOTAL
8 motors
82.5W
Of 88W R10a cap — 5.5W spare
If V5 claw is upgraded to 11W instead of 5.5W: total is 88W exactly, 0W spare. The team should keep 5.5W as the V5 claw default unless physical testing shows the half-motor can't open/close the claw fast enough under load.
Center of gravity analysis
The four-bar lift + V5 claw + 2 lift motors is a heavy assembly that lives on the right side of the rear tower. Without compensation, this would pull the COG significantly to the right, making the robot unstable under tight turns and likely to tip when the lift extends (extending lift → mass moves further right and up → right-side tipping moment grows).
Mass estimates (rough)
Component
Mass
Side
Height (above floor)
4-bar lift arms (aluminum)
~1.0 lb
Right
11–14″ (mid-tower)
2 × 11W lift motors
~1.6 lb
Right
~11″ (at pivot)
V5 claw + claw motor
~1.2 lb
Right
~9″ (rest), up to ~25″ (extended)
RIGHT-SIDE TOTAL (without comp)
~3.8 lb
Right
Mostly elevated
Flex wheel + 1 motor
~1.2 lb
Left
~6″ (mid-tower)
Battery (V5)
~1.5 lb
Left (placed)
~2″ (low in chassis)
Brain (V5)
~0.6 lb
Left (placed)
~2″ (low in chassis)
LEFT-SIDE TOTAL (with comp)
~3.3 lb
Left
Mostly low
Lateral balance check (approximate):
Right-side mass: 3.8 lb at avg lateral offset ~5″ from centerline
Left-side mass: 3.3 lb at avg lateral offset ~5″ from centerline
Right moment: 3.8 × 5 = 19 lb·in (toward right)
Left moment: 3.3 × 5 = 16.5 lb·in (toward left)
Net imbalance: ~2.5 lb·in toward the right.Conclusion: The battery + brain placement gets the lateral COG to within ~2.5 lb·in of centered — close
enough that aggressive turns shouldn't tip the robot, but the imbalance is real. Two ways to close the gap:
(a) move battery further to the LEFT (closer to left rail) for a longer moment arm
(b) add a dummy weight (~0.5 lb) on the left rail
The team's current plan favors (a) since it costs nothing.
Vertical COG and tipping under lift extension
The harder problem is vertical COG when the lift is extended. With claw + cup at ~25″ above floor, that ~2 lb of mass is now 25″ up — raising the COG significantly. The robot becomes more tippy in any direction, especially if the lift swings through the side as it extends. The four-bar's parallel motion helps here (the claw doesn't swing around an arc the way a single-arm lift would; the end-bar translates without rotating). Even so, the robot should always extend the lift only when stationary or moving slowly, and the driver should be trained to retract before initiating any tight turns.
⚠
Anti-tip strategy. Three options to consider, in order of cost:
1. Driver discipline — retract lift before turning (free, training cost)
2. Anti-tip skids or wheels — small passive wheels on the chassis perimeter that contact the floor only when the chassis tips (cheap, simple)
3. Wider drive base — if testing shows tipping is a real problem, expand the chassis to ~22″ via SG2 expansion to widen the wheelbase (last resort; chassis rebuild)
Inspection compliance — R3, SG2, SG12
This section walks through how the build holds up against the three V5RC rules that govern physical size. Verdict: passes SG2 easily, requires deliberate choices to pass R3, requires driver discipline to comply with SG12.
R3 — 18″ × 18″ × 18″ starting volume
The robot must fit inside an 18″ cube at the start of the match. Two stack-ups to verify: vertical (chassis + tower) and horizontal (chassis + lift forward extent).
R3 vertical stack-up (4″ chassis + tower):
Tower 17.5″ (1×5×1×35) + 4″ chassis = 21.5″ → FAILS by 3.5″
Tower 14.5″ (1×5×1×29) + 4″ chassis = 18.5″ → FAILS by 0.5″
Tower 13.5″ (1×5×1×27) + 4″ chassis = 17.5″ → passes (0.5″ margin, tight)
Tower 12.5″ (1×5×1×25) + 4″ chassis = 16.5″ → passes (1.5″ margin, safe)Recommendation: 1×5×1×25 (12.5″ tower).
The 1.5″ margin absorbs mounting hardware (gussets, top caps, bottom brackets) and any
chassis-height creep from motor mounts or stacked top rails. Going to 13.5″ (1×5×1×27)
buys 1″ more vertical reach but leaves no slack — a single oversized bracket pushes the
robot over R3.
R3 horizontal stack-up (lift starting position):
Pivot location: ~1″ inside chassis-back edge (i.e., 17″ from chassis front)
14″ arm at horizontal forward (REST position):
Arm endpoint at 17 - 14 = 3″ from chassis front
V5 claw projects ~3-4″ further forward
Claw tip at 3 - 3.5 ≈ -0.5″ → 0.5-1.5″ PAST chassis front → FAILS R3
14″ arm at +30° above horizontal forward:
Arm horizontal projection = 14 × cos(30°) = 12.1″
Arm endpoint at 17 - 12.1 = 4.9″ from chassis front
Claw tip at 4.9 - 3.5 ≈ 1.4″ inside chassis front → passes (1.4″ margin)
14″ arm at +45° above horizontal forward:
Arm horizontal projection = 14 × cos(45°) = 9.9″
Arm endpoint at 17 - 9.9 = 7.1″ from chassis front
Claw tip at 7.1 - 3.5 ≈ 3.6″ inside chassis front → passes comfortablyConclusion: the lift cannot start at REST horizontal — it must be tilted up to ≥+30°
for the claw to clear the 18″ horizontal limit. Recommend +45° for safety margin.
🎯
Match-start procedure. Hold the lift at +45° above horizontal during inspection and at the start of the match (the auton can use a position PID hold). When the round goes live, drop the lift to REST horizontal-forward as the first auton action — the claw is now above the alignment cavity, ready for game-element pickup. This one motion converts the inspection-compliant configuration into the play-ready configuration. The driver must understand: never start in rest position.
SG2 — 24″ × 24″ horizontal expansion during match
Maximum horizontal footprint during play:
Chassis width = 18″
Lift at REST horizontal forward:
Claw tip at ~0.5″ past chassis front edge
Effective forward extent = 18 + 0.5 = 18.5″
Lift at +60° extended (max scoring height):
Claw projection horizontal = 14 × cos(60°) = 7″ (inside chassis)
Effective forward extent = 18″ (claw is over the chassis, not past it)
Lateral expansion = none (no lateral mechanisms)
Maximum overall footprint = 18.5″ × 18″ → well within 24″ × 24″Conclusion: SG2 passes with ~5.5″ of headroom in both axes. No risk.
SG12 — 18″ vertical limit in endgame zone
The lift at extended +60° puts the claw at ~26.6″ above floor (with a 12.5″ tower) or ~28″ (with a 13.5″ tower). This violates SG12 if the robot is in the endgame zone with the lift up. SG12 only applies in the endgame zone, not during regular play, so this is a driver-discipline issue, not a hardware issue.
⚠
SG12 driver protocol. When approaching the endgame zone, the driver must retract the lift to below 18″ effective height. Lift at horizontal forward (REST) puts the claw at lift_pivot_height (~12-13″ above floor with shorter towers, ~14-15″ with the 13.5″ tower) — well within SG12. Lift at -10° (slightly below horizontal) puts the claw even lower. Practice this transition in driver-skills sessions: any time the robot enters the endgame zone, lift must be retracted to REST or below.
Inspection summary
Rule
Constraint
Verdict
What it depends on
R3 vertical
≤18″ tall at start
Passes with 1×5×1×25 (12.5″) tower; fails with anything ≥14.5″
C-channel choice
R3 horizontal
≤18″ × 18″ at start
Passes with lift at +30° or higher at start; fails at REST horizontal
Match-start lift position
SG2
≤24″ × 24″ during match
Passes easily — ~5.5″ of headroom
Nothing — geometry is comfortable
SG12
≤18″ vertical in endgame zone
Conditional — passes if driver retracts lift before entering endgame zone
Driver discipline
Two committed decisions get the robot through inspection: (1) tower length 12.5″ (1×5×1×25) and (2) match-start lift position +30° or higher. Both are within the build team’s control.
Game-ready analysis
How Pelican performs in a 2-minute match: which goals it covers, how long each scoring cycle takes, what the driver does, and the realistic cycle count per match. Used together with the decision matrix below, this is the “will it actually score points?” check before locking the build.
Goal coverage
Pelican’s four-bar puts the end-bar (and therefore the claw) at 14.5″ above field tile when arms are horizontal forward (the REST position) — that’s higher than even the tall goal at 8.77″. Goal deposits happen with the lift tilted below horizontal, dropping the claw to just-above-goal-lip height and opening to release. Maximum reach is reserved for endgame or special handoffs (extended +60° puts claw at ~26″).
Goal
Goal height
Claw target height
Lift angle from horizontal
Reachable?
Alliance
3.25″
~5–6″ above floor
~-40° (tilted down-forward)
Yes
Short neutral
5.77″
~8–9″ above floor
~-28°
Yes
Tall center
8.77″
~11–12″ above floor
~-15°
Yes
Loader receive
~36″ chute height
~24–28″ (claw open, ready to receive)
~+45° to +60°
Yes
All three field goals plus the loader-receive position are within reach. The four-bar’s parallel motion keeps the claw orientation level through the lift cycle, so cups don’t tilt or spill on the way to the goal.
Cycle time math
Two cycle types: floor pickup (drive to an element, claw it, lift to score) and loader catch (drive to loader, receive a placed element, lift to score). Floor pickups are the bread-and-butter; loader cycles are higher-value but longer.
Floor pickup cycle (typical, mid-field element):
Drive to element + cavity engagement 1.5 - 2.5 s (field-distance dependent)
V5 claw close (5.5W half-motor) 0.4 s
Lift to deposit angle (typical: short) 1.0 s (22W lift, moderate angle change)
Drive to goal (overlapped with lift) 0.5 - 1.5 s (transit and lift happen together)
Position at goal + claw open + drop 0.6 s
Lift back to REST 0.7 s (gravity-assisted)
Drive to next element (variable) 0.5 - 1.5 s
----------
Total floor cycle: ~5.5 - 7.5 s
Loader catch cycle:
Drive (back-end-first) to alliance loader 2.0 - 3.0 s
Lift to receive position (+45° to +60°) 0.7 s
Claw open 0.3 s
Human places element + claw close 0.7 - 1.5 s
Drive to scoring goal (overlap with lift) 2.0 - 3.0 s
Lift to deposit angle 1.0 s
Position + claw open + drop 0.6 s
Reset 0.7 s
----------
Total loader cycle: ~8.0 - 11.0 s
The floor-pickup cycle is fundamentally limited by the V5 claw close time and the absence of an active intake: every element requires the robot to stop or slow, position over the cavity, and execute the claw-close sequence. This is the trade-off of using a claw-based intake instead of a roller — reliability and grip-strength are higher, but cycle pace is slower than continuous-roller architectures like Skimmer.
Auton routine (15 s)
Pelican’s auton plays to its strength: the V5 claw is reliable enough to pre-load and score quickly without complex sensing. A representative routine:
0.0–0.5 s: Pre-loaded element in claw at match start. Lift starts at +45° (R3 inspection-compliant), drops to REST horizontal as the round goes live.
0.5–2.5 s: Drive forward to alliance goal.
2.5–4.5 s: Lift to alliance deposit angle (-40°), open claw, drop pre-load.
4.5–7.5 s: Drive forward over a floor pin in the alliance zone (cavity engagement), close claw.
7.5–9.5 s: Lift to alliance angle, drop second element on alliance goal.
9.5–12.5 s: Drive to second alliance pin, repeat pickup.
12.5–15.0 s: Score third element on alliance goal.
Realistic auton output: 2–3 alliance scores plus auton bonus. Stretch goal: 4 scores if pin-pickup-and-score sequences run cleanly without drift correction time.
Driver-control routine (1:45)
The 105-second driver-control phase is where Pelican’s cycle count compounds. A representative driver pattern:
0:00–0:30 (alliance run, ~30 s): Cycle 1–5 on alliance pins lying in the alliance zone. Lift stays in the -40° to REST range. Quick cavity-grab-lift-drop pattern. Target 4–5 cycles.
0:30–1:00 (loader trip, ~30 s): One trip to the alliance loader for a tall-goal cup. Drive back-end-first, lift to +45°, human places cup, claw close, drive to tall goal, lift to -15° deposit, drop. Costs ~9 s for one high-value score; net 2–3 alliance scores worth of points in one cycle. Target 1 loader cycle and 2–3 floor cycles in this window.
1:00–1:30 (toggle + cleanup, ~30 s): Toggle activation when path crosses a field toggle (flex wheel takes 0.5–1 s of contact time). Floor cycles for any remaining accessible elements. Target 3–4 cycles plus 1 toggle.
1:30–1:45 (endgame, ~15 s): Retract lift to REST (under 18″ for SG12), drive to endgame zone, hold position. No scoring.
Realistic driver-control output: 11–14 cycles + 1 toggle. Combined with auton: 13–17 elements scored per match, plus toggle bonus.
Strengths
V5 claw reliability. The claw is a manufactured VEX kit with predictable open/close behavior. No R24 plastic risk, no custom-fab failure modes.
Parallel-motion lift. Four-bar keeps the claw level through the lift arc — cups don’t tilt, no orientation correction needed.
Independent toggle. The toggle motor is mechanically separated from the lift, so toggle activation doesn’t share duty cycle or thermal load with scoring.
All-three-goal coverage. Lift angle adjusts to deposit at any goal height. No goal is out of reach.
Loader-friendly geometry. Tower at chassis back means the robot drives back-end-first under the loader chute — the same direction the chassis is shaped to retract from after a successful catch.
Limitations
No active intake. Every floor element requires drive-stop-grip; no roller-while-driving like Skimmer. Cycle floor is ~5.5 s, hard to push below.
Cavity dependency. Element must enter the cavity in a known position before claw close. If the cavity geometry doesn’t funnel reliably in physical testing, the claw can miss-grip and the cycle fails.
Tipping under extended lift. Lift at +60° raises COG — aggressive turns under load can tip. Driver must retract before tight maneuvers.
Inspection start-position dance. Lift held at +45° for R3, drops to REST as auton step. One additional auton action.
No multi-element capacity. One element at a time. Can’t pre-stage multiple cups for batch scoring.
Match scenarios
🏆
Qualifying matches. 13–17 element score puts Pelican in mid-tier offensive output. Pair with a defensive ally for zone control; Pelican itself focuses on the alliance side and tall-goal cup runs from the loader.
⚠
Elimination matches under defensive pressure. Cycle count likely drops to 9–11 if a defender contests the alliance zone. Mitigation: drop the loader trip in heavy-defense matches and focus on alliance pins (shorter cycles, less travel exposure to defense). Pelican’s claw-grip is harder to dislodge than a tube cinch, which is a defensive durability advantage.
Decision matrix — Pelican vs. fleet
How Pelican compares to the four other named architectures across six dimensions, scored 1–5 (5 = best), out of 30 total.
Dimension
Osprey (chain bar)
Falcon (4-DOF + pincers)
Heron (stacked)
Skimmer (2-bar + tube)
Pelican (4-bar + claw)
Spoonbill (4-bar + rot claw)
Goal coverage
3
5
5
4
5 all 3 + loader-receive
5 all 3 + orientation control
Cycle time (avg)
4 committed loader-arc-goal cycle
5
3
5
3 ~6 s/cycle; no active intake
3 ~7-10s/cycle; toggle 2-3s extra
Build complexity
4
3
2
3
3 4-bar + V5 claw kit + split tower
2 rot claw + dual toggle = highest
Driving cognitive load
4
2
3
4
3 4 controls; cavity approach has finesse
3 rotation presets + back-into gesture
Notebook story
4 tower-height + dive-strike metaphor
4
5
5
4 split-tower + COG strategy + bird metaphor
5 rotating-bill + DOF + 2-point grip
Risk of failure(higher = lower risk)
4 single lift motor; chain skip is main risk
4
2
4
4 V5 claw kit is reliable; middle C-channel needs bracing
3 88W cap; 10 motors; worm gear
Total(/30)
23
23
20
25
22
21
🎯
Pelican scores 22/30 — tied with Osprey, slightly behind Skimmer (25) and Falcon (23). The score is a mid-pack profile: best-in-fleet on goal coverage, average on cycle time and complexity. The architectural strength is reliability per cycle rather than cycles per match — Pelican grips harder, drops cleaner, and tolerates defensive contact better than the tube-based architectures, but pays for it in absolute pace. This is the right choice for Team 2822C if the team values predictable, defendable scoring over raw cycle pace. If raw pace becomes the team strategic priority, the conversation re-opens; otherwise this is a sound commitment.
Open questions for the build team
C-channel length (R3-constrained). Choose 1×5×1×25 (12.5″) or 1×5×1×27 (13.5″). Both pass R3’s 18″ vertical cube limit when stacked on the 4″ chassis. Recommendation: 1×5×1×25 (12.5″) for the 1.5″ margin against hardware and chassis-height variance. Lift reach at +60° from a 12.5″ tower still puts the claw at ~26.6″ above floor — trivially above the tall goal at 8.77″, so no capability lost.
Lift arm length. 14″ baseline assumed in side view. Final value depends on (a) goal-clearance margin, (b) chassis-front to claw-rest distance (the cavity-clearance constraint), and (c) torque load on lift motors at extended position. Compute torque at extended position before locking.
Lift pivot height on tower. 11″ baseline for the lower pivot. Tradeoff: higher pivot → more reach but more tipping moment. Verify the cavity clearance check (~5.7″) at whatever pivot height is chosen.
V5 claw motor power. 5.5W half-motor or full 11W? Recommend 5.5W to preserve the 11W spare. Bench-test the half-motor closing speed against a loaded claw (cup + pin combo) to confirm.
Alignment cavity geometry. Where exactly is the cavity floor, walls, and entry mouth? Side view shows it at chassis-front low, ~5.7″ below claw-rest; CAD or physical mockup needed for actual dimensions. Pin/cup geometry must funnel into a known position before claw closes.
Flex wheel diameter and contact height. 4″ baseline assumed. Verify against actual game-toggle height/geometry. The flex wheel needs to spin against the toggle’s active surface, which has a specific field-mounted height per the manual.
Battery / brain exact placement on the left. The COG analysis assumes ~5″ lateral offset from centerline. To improve balance further, push battery toward the left rail (offset 6-7″) and put brain just behind it. CAD this in once the lift is in place.
Anti-tip strategy. Driver discipline only? Or add anti-tip wheels? Decide after first drive-and-extend test.
Intake? The current build doesn’t include a separate intake mechanism — the V5 claw is the intake. Acknowledge: this means the robot can’t pick up pins from the floor without driving up to them and lowering the claw. If field testing shows this is too slow, an intake roller becomes a future addition (within the 5.5W spare).
Middle C-channel bracing. The middle C-channel takes asymmetric load from both bays. Add a top cap or X-brace tying it to the left and right C-channels. Specify in CAD.
Relationship to Osprey (chain-bar baseline)
Osprey is the chain-bar variant of Pelican (V1.0 baseline architecture) architecture — the original baseline the team explored for V1.5. This build (the four-bar variant with V5 claw and split tower) descends from that line of thinking but has converged on different mechanism choices:
Osprey (chain-bar)
Pelican (four-bar + split tower) · 2822C
Lift mechanism
Chain-bar (single arc swing)
Four-bar parallelogram
End-effector
Custom claw or grip
V5 Claw kit
Tower structure
Single mast
Three vertical C-channels (split into two bays)
Toggle mechanism
Shared with main lift / not specified
Independent flex wheel on left bay
Drivetrain
4 × 11W Blue
4 × 11W Blue (same)
COG strategy
(generic)
Battery + brain on LEFT to balance lift on RIGHT
Status
Reference baseline
Active build (Phase B)
The decision to diverge was driven by (a) the V5 claw kit being a known, manufactured part with predictable behavior versus a custom chain-bar end-effector, (b) the four-bar's parallel motion preserving claw orientation through the lift cycle (chain bars require additional linkage to keep the claw level), and (c) the team's interest in a clearly separated toggle mechanism that doesn't share hardware with the lift.
Port map (template — fill in as built)
Port
Subsystem
Motor / device
Notes
1
Drive front-left
11W Blue
Reverse polarity TBD
2
Drive front-right
11W Blue
3
Drive back-left
11W Blue
4
Drive back-right
11W Blue
5
Lift motor 1 (right bay)
11W (gearing TBD)
Inline with motor 2
6
Lift motor 2 (right bay)
11W (gearing TBD)
Inline with motor 1
7
Flex-wheel toggle
11W direct drive
Left bay
8
V5 claw
5.5W half-motor (recommended)
Or 11W if half-motor lacks torque
9–21
Spare
—
Reserved for sensors, possible future intake
Build log (template)
Each build session adds an entry: date, team members, what was attempted, what worked, what didn't, decisions made.
Template entry: 2026-MM-DD · Team members: ___ · Phase: ___
What we attempted: ___
What worked: ___
What didn't: ___
Decision made: ___
Next session focus: ___
Engineering notebook references
Coming soon. Cross-references to the EN4 notebook entries that document each design decision. Examples once filled: “Tower split vs single-mast decision: see EN4 p. ___”, “V5 claw vs custom claw: see EN4 p. ___”, “COG analysis with measured masses: see EN4 p. ___”, “Cavity-clearance bench check: see EN4 p. ___”.
Open architectural question — dual-side toggle?
Pelican currently specs a single 11 W flex wheel toggle in the left bay of the split rear tower. The new Osprey (2822E) dual-side architecture (2 × 5.5 W mirrored, independent L/R driver controls) raises the question whether Pelican should reconsider — with one architectural complication that doesn’t apply to Skimmer or Osprey: the split tower already allocates the left bay to toggle and the right bay to the four-bar lift. There’s no symmetric “right-side bay” for a second toggle.
Trade-off analysis for Pelican:
Current toggle: 1 × 11 W flex wheel ........... 11.0 W
Dual-side upgrade: 2 × 5.5 W mirrored ............ 11.0 W
Net wattage delta: ZERO (same total wattage)
Pelican total budget: 88.0 W exactly at R10a cap (no change)
Motor port count: 9 → 10 (one more motor port used)
Build cost: +1 bracket on the right flank (NOT in the right bay,
which is occupied by the four-bar lift)
+~3 build hours
Architectural complication: the right-flank toggle bracket would have to mount
EXTERIOR to the right bay (outside the split-tower
structure), since the right bay is full with the 4-bar.
This means the right-side toggle is on a chassis-flank
cantilever, NOT in the protected split-tower geometry
that the left-side toggle enjoys.
⚠
The split tower is the complication. Pelican’s split rear tower (3 vertical C-channels dividing into left/right bays) is the structural commitment that makes the four-bar lift work. The left-bay toggle benefits from that protected geometry; a right-side toggle can’t replicate it without redesigning the tower. The cleanest dual-side path is to mount the right-side toggle on an exterior bracket on the right chassis flank (mirror of the proposed Osprey/Skimmer geometry), accepting that left and right toggles have different mechanical envelopes — left is in-tower-protected, right is exterior-cantilever-exposed.
🔎
Recommendation: defer to Phase A scrimmage data. Wattage cost is zero (2 × 5.5 W = 11 W); the cost is bracket asymmetry. If scrimmage data shows toggle interruption is a real cycle cost AND the asymmetric bracket arrangement holds up under defensive contact in practice, do the upgrade. If not, the single-side in-tower toggle is the lower-risk choice for Pelican specifically, since the protected geometry is part of why the split-tower architecture is the right call. Document the decision in EN4.
See also
Spartan Hero Bot V1.5 — the four-bar architectural baseline Pelican commits to. Read this for the V1.5 platform reference and the manipulator-architecture menu (A/B/D/E).
Kite — Pelican’s direct architectural sibling (Team 2822F). Same four-bar lift + V5 claw + V1.0 baseline; diverges on power transmission only. Kite shares the two 11W lift motors with the toggle via a single driven shaft using different sprocket ratios (arm geared for torque, toggle geared for speed). The clearest A/B comparison in the fleet for “dedicated motor per mechanism” (Pelican) vs “shared motor across mechanisms” (Kite). 16.5W spare on Kite vs 11W spare on Pelican.
Spoonbill — sister-bot (Team 2822D) using a center tower with rotating V5 claw and dual-wheel rear toggle. Same four-bar lift mechanism as Pelican, different tower placement and toggle architecture. The orientation-control counterpart to Pelican’s static-claw cycle-reliability.
Osprey — sister-bot (Team 2822E) using the chain-bar variant of the same baseline. Same chassis, same drivetrain, same toggle architecture; different lift mechanism. The committed-cycle counterpart to Pelican's variable-deposit four-bar.
Owl — sister-bot (Team 2822O) using a pneumatic-pivot flex-wheel manipulator instead of Pelican’s V5 claw. Inherits Spoonbill’s chassis (center tower, dual rear toggle); the manipulator is Owl’s defining divergence. Useful comparison for “commercial claw vs custom active intake” trade-offs across the V1.0 family.
Skimmer — Team 2822A’s simultaneous build (different architecture: 2-bar swing arm + polycarb tube intake). Compare motor budgets and complexity.
Heron — the team’s alternative four-bar concept, paired with a chain bar instead of a claw. Useful reference for four-bar mechanics.
Falcon — the 4-DOF articulated arm concept. The V1.5 Hero Bot is the simpler counterpoint — less articulation, fewer motors, more reliable cycles.