⬆️ LIFT MECHANISM SELECTION

Choose Your Lift

5 viable lift mechanisms for V5RC. Override-specific scoring requirements. A decision matrix scored against your team's strategy. An interactive selector that picks for you. The math behind each choice.

SECTION 0 / 3

Decision Matrix

5 lift candidates × 6 Override-relevant criteria. Score 1-5 (5 = best). Add the rows to find your team's lift.

Override Lift Requirements

Before scoring, what does Override actually need from a lift?

The Decision Matrix

CriterionChain Bar4-Bar6-BarDR4BCascadeScissor
Stays level (cup retention)555544
Reaches 8.7″ goal height424555
Forward reach (across-chassis)523211
R3 fold-back compliance543455
Build complexity (lower = easier)454221
Repair speed at competition454321
Power budget efficiency554333
TOTAL322827242220
🏆
Top scorers for Override: Chain Bar (32), 4-Bar (28), 6-Bar (27). The chain bar wins primarily because of its forward-reach advantage and ability to sweep across the chassis — a game-changing capability for cup-and-pin pickup-and-place cycles.
📐
Score weighting: these scores are unweighted — treat them as a starting point. If your team's strategy emphasizes 8.7″ goal scoring above all else, weight "reaches 8.7″" higher and DR4B/Cascade move up. If your strategy is fast cycle-and-place at 4.5″ and 6.5″, the Chain Bar lead grows.

Why Chain Bar Wins for Override (Specifically)

Three Override mechanics favor chain bars over the alternatives:

  1. Cross-chassis reach. A 180°-sweeping chain bar can pick a cup up at the back and deliver it forward without the robot turning. Saves 2-3 seconds per cycle. Multiply by 12-15 cycles per match = 30-45 seconds saved.
  2. Single-axis simplicity. One motor + chain handles the entire range. No coupled gear trains (like DR4B), no extending elements (like cascade), no lateral pivots (like scissor). Faster to repair between matches.
  3. Forgiving CoG profile. The arm folds back to its starting position cleanly, putting the manipulator near the chassis center when not in use. DR4B and 6-bar leave their masses extended overhead even when not extending.

When You Should NOT Pick Chain Bar

Chain bars are great for Override, but not the right choice if:

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The 5 Lift Types In Detail

Each candidate, scored, with the full pros/cons and a link to the deep-dive guide.
Four-Bar (Parallel Linkage)
Strong alternative
Max Reach
~7″
Sweep
~120°
Motors
1-2
Build Time
~4 hr
Pros: simplest reliable lift type, fewest failure modes, fast to build, easy to repair, parts always available, novice-team friendly. Good for 4.5″ and 6.5″ goal scoring.
Cons: limited height (struggles to reach 8.7″ goals reliably), less forward reach than chain bar, stays extended overhead when "down" (CoG remains higher than ideal).
Deep dive: /mechanism-lifts →
Six-Bar (Extended Linkage)
Higher reach option
Max Reach
~9″
Sweep
~140°
Motors
2
Build Time
~6 hr
Pros: higher reach than 4-bar without DR4B's complexity, still uses simple parallel linkages (level manipulator), good for hitting all three goal heights with a single mechanism.
Cons: extends further forward as it lifts (tipping risk — needs wide wheelbase), more linkage joints = more slop and play accumulating over the season, harder to keep aligned than 4-bar.
Deep dive: /mechanism-lifts →
DR4B — Double Reverse Four-Bar
Specialty — high reach
Max Reach
~14″
Sweep
Vertical only
Motors
2-4
Build Time
~12 hr
Pros: highest reliable reach of all options (well beyond 8.7″ goal). Stays vertical (no forward extension). Combine with chain bar for the legendary "DR4B + chain bar" stack used in Override-similar games.
Cons: high build complexity, requires precise mirroring of bar pairs, motor allocation expensive (2-4 motors), repair speed at tournaments is slow, common failure modes (84T gear strip, bar misalignment) take 30+ minutes to fix.
Deep dive: /mechanism-dr4b →
Cascade Lift
Specialty — extreme reach
Max Reach
15″+
Sweep
Vertical only
Motors
2-4
Build Time
~14 hr
Pros: extreme height (used for In The Zone tower-cap scoring at 25+ inches). Compact when collapsed.
Cons: overkill for Override's 8.7″ max goal height. Heavy CoG when extended. Multiple chain failure points. Long build time. Not a sensible Override pick unless your strategy specifically requires reach beyond 12″.
Deep dive: /mechanism-cascade →
Scissor Lift
Not recommended for Override
Max Reach
~12″
Sweep
Vertical only
Motors
2-4
Build Time
~16 hr
Pros: compact when collapsed, scales to high reach via additional scissor stages.
Cons: highest build complexity of all options. Many failure modes (pivot pin shear, slide track contamination, scissor lock-up). Scissor lifts are typically chosen for AI Robotics / large industrial applications, not Override-style fast cycle play.
Deep dive: /mechanism-scissor-lift →
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Interactive Lift Selector

Answer 5 questions about your team and strategy. The selector picks the best lift for your specific situation.
⚙️ LIFT RECOMMENDATION TOOL

How the Selector Works

The recommendation logic prioritizes:

  1. Skill level acts as a hard filter — novice teams are routed to 4-bar regardless of other answers. DR4B and cascade are blocked unless "advanced" is selected.
  2. Goal height filters — tall focus blocks 4-bar (can't reliably reach 8.7″); low focus blocks DR4B/cascade (overkill).
  3. Forward reach heavily favors chain bar; critical = chain bar wins.
  4. Motor count filters out high-motor builds when budget is tight.
  5. Time budget — urgent + intermediate = 4-bar or chain bar; generous + advanced opens more options.
🤖
This is a starting point, not a verdict. The selector picks the most-likely-best fit based on simple rules. Your team's specific strategy, robot architecture, and shop capabilities matter too. Use the recommendation as a discussion-starter, then validate with the deep-dive page for that lift type.
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Override Application + Notebook

How to translate your lift selection into Override-specific design choices and engineering notebook documentation.

Lift + Override Game Element Matchups

Lift Type4.5″ goal6.5″ goal8.7″ goalToggle clearEndgame KoH (18″)
Chain BarExcellentExcellentGoodExcellentExcellent
4-BarExcellentGoodMarginalOKGood
6-BarExcellentExcellentGoodOKOK
DR4BOKGoodExcellentPoorPoor
CascadeOKOKExcellentPoorPoor
⚠️
DR4B and cascade lose endgame. Both extend significantly above the chassis when at rest. In the 20-second king-of-hill endgame, opponents will push you off the 18″ height. Chain bar, 4-bar, and 6-bar can fold back close to the chassis — much better for endgame contests.

Engineering Notebook Documentation

Document your lift selection process on these slides:

Team Discussion Questions

Q1What goal heights are central to our strategy? If we focus on cycle volume at 4.5″ and 6.5″, a chain bar or 4-bar wins. If we need 8.7″, options narrow.
Q2How does our drivetrain config affect this? Push-heavy (Green cartridges, 4× wheels) handles toggle/endgame contests well, but 4-bar's higher CoG amplifies tipping risk. Speed-heavy (Blue cartridges) means we cycle fast — chain bar's forward reach saves time.
Q3What's our motor budget after 55W drivetrain? 88W − 55W = 33W remaining. A 2-motor 11W chain bar (22W) leaves 11W for the toggle mechanism. A 3-motor DR4B (33W) leaves zero. Plan accordingly.
Q4Will we mirror the V1.5 Hero Bot's lift, or design our own? Hero Bot's V1.5 design is documented in /spartan-hero-bot. Match it for fast Phase A turnaround, or design our own for differentiation.
Q5What happens if our lift breaks during a tournament? Chain bar = chain replacement, 5-10 minutes. 4-bar = bar realignment, 5 minutes. DR4B = potentially 30+ minutes. Repair speed matters. Plan for what happens when (not if) a part fails.

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