5 viable lift mechanisms for V5RC. Override-specific scoring requirements. A decision matrix scored against your team's strategy. An interactive selector that picks for you. The math behind each choice.
Before scoring, what does Override actually need from a lift?
| Criterion | Chain Bar | 4-Bar | 6-Bar | DR4B | Cascade | Scissor |
|---|---|---|---|---|---|---|
| Stays level (cup retention) | 5 | 5 | 5 | 5 | 4 | 4 |
| Reaches 8.7″ goal height | 4 | 2 | 4 | 5 | 5 | 5 |
| Forward reach (across-chassis) | 5 | 2 | 3 | 2 | 1 | 1 |
| R3 fold-back compliance | 5 | 4 | 3 | 4 | 5 | 5 |
| Build complexity (lower = easier) | 4 | 5 | 4 | 2 | 2 | 1 |
| Repair speed at competition | 4 | 5 | 4 | 3 | 2 | 1 |
| Power budget efficiency | 5 | 5 | 4 | 3 | 3 | 3 |
| TOTAL | 32 | 28 | 27 | 24 | 22 | 20 |
Three Override mechanics favor chain bars over the alternatives:
Chain bars are great for Override, but not the right choice if:
The recommendation logic prioritizes:
| Lift Type | 4.5″ goal | 6.5″ goal | 8.7″ goal | Toggle clear | Endgame KoH (18″) |
|---|---|---|---|---|---|
| Chain Bar | Excellent | Excellent | Good | Excellent | Excellent |
| 4-Bar | Excellent | Good | Marginal | OK | Good |
| 6-Bar | Excellent | Excellent | Good | OK | OK |
| DR4B | OK | Good | Excellent | Poor | Poor |
| Cascade | OK | OK | Excellent | Poor | Poor |
Document your lift selection process on these slides: