🏆 Drive Team Role

Loading transition: from September 10, SG11 permits momentary simultaneous student/Robot contact during introduction, but no student recontact after release. Use your Alliance-colored Loader; SG13 prohibits adding/removing objects at opponents’ Loaders. Read the conditions and GG4 exceptions.

You are the Loader

The drive-team member who introduces match loads, places the preload, and reads the match in real time. In load-heavy seasons like Override, this role decides which scoring objects enter the field and when — which directly shapes what your alliance can score.

What the Role Is Who Should Do It The Rules How to Load Preload Setup Timing & Strategy Communication Override Specifics How to Practice
⚠️
Current Override v2.1 — effective October 15, 2026. This guide follows V5RC loading rules, including separate or nested Match Loads. Check the official manual and Official Q&A before an event.

1. What the Role Is

The Loader is a student Drive Team Member who prepares the preload and introduces Match Loads. It is a team assignment within the maximum three Drive Team Members, not a separate fourth slot.

2. Who Should Be the Loader

Choose a student with steady hands, rule knowledge, and awareness of the driver’s route. The strategist can combine loading and calling when the workload permits.

Agree who loads, drives, operates mechanisms, and calls time before queue. These are team workflow choices; G1 does not fix controller roles for the Match. Only the team’s Drive Team Members may operate its Robot under GG1. Keep the Controller handoff deliberate and safe if your team chooses one.

3. The Rules Every Loader Must Know

Use the current V5RC Override rules, not loading precedents from another game or the VEX U modifications.

SG11: when and how to load

During Driver Control, use your Alliance-colored Loaders. Introduce Match Loads through the top or back, separately or nested together. A one-object-at-a-time restriction from another season does not apply here. Drive Team Members may raise and lower those Loaders during Driver Control.

Release and removal

Momentary contact by both a student and Robot during introduction is allowed. After release, students cannot touch that Match Load again. Only Robots remove loads, through the bottom opening. Keep body parts behind the bottom edge of the Loader plastic; do not lift or pull the perimeter.

Station and field access

GG1 limits the Alliance Station to Drive Team Members and prohibits strategic direction from people outside that group during the Match. Follow GG4’s field-reaching exceptions; loading permission is not general permission to reach into the Field.

Objects outside the Field

Under SG4, volunteers return escaped objects near where they left, in the specified legal position. They do not become a student’s extra Match Loads. Do not retrieve released objects or attempt a mid-match Robot reset. Skills handling rules are separate from head-to-head play.

Load Zone protection

SG13 protects a Robot at least partly in its own Load Zone during Driver Control and restricts opponents’ access and interference. Do not add to or remove from an opposing Loader. Review the full rule before practicing defense.

4. How to Load — Physical Mechanics

Practice controlled placement through the top or back. Keep hands clear of the Robot and the Loader’s bottom edge. Raise or lower the Loader without pulling the perimeter.

Do
  • Practice both separate and nested Pin/Cup loading.
  • Coordinate release with the driver.
  • Pause for a jam, unsafe contact, or uncertain rule situation.
  • Use the Loader the alliance agreed to service.
Avoid
  • Recontacting a released Match Load.
  • Reaching below the permitted Loader boundary.
  • Forcing pieces or lifting the Field Perimeter.
  • Applying Push Back capacity or color assumptions.

Measure fumbles and Robot waiting time. The best feeding rhythm depends on the Robot’s actual intake and the one-Pin/one-Cup Possession limit.

5. Preload Setup — Before the Match Starts

Each Robot receives one Pin: red/yellow for red, blue/yellow for blue. Check SG1 and SG5 together before signaling ready.

  1. Place the stationary Robot in its legal starting position, within the 18-inch starting envelope and touching the Field tiles and appropriate perimeter.
  2. Place its Pin in contact with that Robot, not another preload or scoring object, Goal, Loader, Load Zone, or Toggle.
  3. Check that no other Robot shares its Quadrant and that its configuration can pass sizing independently.
  4. Confirm the selected autonomous routine and both alliance routes; then step back.

A starting-position problem must be corrected before play; do not assume it simply costs the autonomous bonus. Ask the Head Referee to resolve uncertainty.

6. Timing Strategy

Load to support the driver’s next legal cycle, not to fill space indiscriminately. These are practice strategies, not extra game rules.

Override has no loader-clear head-to-head scoring bonus. Do not import Push Back Skills bonuses into Override match strategy. Only use your Alliance’s Loaders.

7. Communication With the Drive Team

Agree on brief calls before the Match: “left ready,” “right ready,” “hold,” “two Pins left,” and “last Cup.” Identify the object rather than calling it a block.

The Loader can also call score or strategy if that is the agreed assignment. Coordinate with the alliance partner’s Drive Team Members; avoid competing instructions to the driver. People outside the Drive Team may encourage students but cannot direct gameplay.

Before queue, decide which team normally services each Loader, who watches the remaining supply, and how to signal a jam. Save criticism for the post-match debrief.

8. Override 2026–27 — Current Reference

Checked November 4, 2026: manual v2.1 applies from October 15. The field has four Loaders, nine Goals, and four Toggles. Match Loads include Cups and Pins: ten Cups and eleven Pins per Alliance (ten alliance/yellow and one yellow/yellow). Preloads are separate.

SG11 permits separate or nested loading; SG13 governs protected Load Zones. The former pending-v1.0 notes and cross-season one-at-a-time assumptions have been superseded.

Read SG1, SG4–SG6, SG11–SG13, GG1 and GG4 and the Official Q&A. VEX U has modifications that must not be applied to a V5RC team.

9. How to Practice the Role

Review the current manual, Official Q&A, and event instructions before competition. Historical RECF courses are background, not this season’s rules or certification requirements.

Related Guides
🎮 Driver Role → 📊 Strategist Role → 📋 Competition Day Cheat Sheet → 📚 Override Manual Summary →