Default for Override: 3.25″. Better acceleration for short cycles, more vertical headroom in the 18″ box, more pushing power. Pick 4″ only if you're running long full-field cycles AND have plenty of arm headroom.
Full decision matrix →Every wheel placement decision is the same trade-off in different clothing:
The right wheel layout balances grip and slip spatially — grip in the center where it matters for defense, slip at the corners where it matters for turning.
The maximum force a wheel can push with (or resist being pushed with) is governed by:
Total robot push force is the sum across all grip-engaged wheels:
An omni wheel has perpendicular rollers around its circumference. When force is applied perpendicular to the wheel's drive direction, those rollers spin freely. Effectively, μsideways ≈ 0 for an omni. Push an all-omni 4WD sideways and you slide it like a hockey puck.
Traction wheels are solid rubber: μsideways ≈ μforward. Same grip in every direction.
When a robot turns, wheels at different positions follow different arc radii. Inner wheels travel a shorter distance; outer wheels travel longer. Different distances mean different speeds — but if all wheels are powered together, they all spin at the same rate.
An omni wheel resolves this by allowing perpendicular slip — the rollers spin sideways to make up the speed difference. A traction wheel can't slip. Instead it scrubs against the carpet, dissipating energy as heat and losing motor torque.
This is why all-traction 4WD is so bad. All four wheels scrub on every turn. Motor power is wasted, the robot fights itself, and the carpet wears out faster.
A 4-wheel rectangle pivots around its geometric center. Wheels at the corners trace large circles when turning. A wheel placed exactly at the rotation center traces a circle of radius zero — it doesn't move at all relative to the pivot.
So a 6WD with traction wheels in the center: when the robot turns, the center wheels are at (or near) the pivot point. Minimum scrub. You get the grip benefit of traction with almost none of the turning penalty.
Combine that with the 1/16″ drop (only the center wheels touch during straight runs and turns) and you have an architecture that turns like all-omni but defends like all-traction. That's why this is the meta.
Driver feel: light, snappy, very responsive on turns. Drives like a go-kart. Drivers love it.
Defender feel: trivial to push sideways. Hit it from the side and it slides like it's on ice.
On a turn, the inner wheels and outer wheels can't slip. They scrub against the carpet, wasting motor torque as heat and friction. You're actively fighting your own drivetrain.
The scrub force scales with chassis width. A 12″-wide robot scrubs less than a 18″-wide robot. But it's always wasted energy.
If your motors put out 1.0 N·m of torque, an all-traction 4WD might lose 30–50% of that to scrub during a 180° turn. Your effective drive power is half what it could be.
You took the trouble to add traction wheels for defense, but because all 6 wheels touch the ground at all times, the traction wheels scrub on every turn. You pay the scrub penalty and you don't get the rocking benefit (where corner omnis lift slightly during straight runs).
This is what happens when teams add traction wheels but skip the CAD step where the drop is modeled explicitly.
If you have a 6WD flat now, the upgrade is mostly a frame redesign in CAD plus reprinting/recutting the chassis plates. Worth the time — you're already paying the weight cost of 6 wheels.
When the robot is at rest on a flat surface, the center traction wheels touch the ground and the corner omnis hover ~1/16″ above the carpet (or barely brush it).
During straight runs: all 6 wheels engage normally. Push force is high.
During turns: the chassis pivots on the center traction pair. Corner omnis are nearly off the ground; whatever does touch can slip freely. Almost zero scrub.
Under sideways force: when an opponent pushes you sideways, the chassis tips slightly. The corner omnis on the pushed side engage the ground. Combined with the center traction, all 6 wheels resist. Max defense.
Two common diameters for V5RC:
For Override, 3.25″ is the safer pick — saves vertical space for the stacking mechanism inside the start box.
Too small (or zero) and all 6 wheels touch all the time. You scrub on turns. This is the 6WD-flat failure mode.
Too large (>1/8″) and the corner omnis never engage even under sideways pushes. You lose your turning omnis entirely — back to scrubbing.
| Drop | Behavior | Use case |
|---|---|---|
| 0.000″ (flat) | Constant scrub. All 6 always touch. | ❌ Don't do this |
| 1/32″ (0.031″) | Marginal rock. Turn-scrub still present. | Lightweight robots only |
| 1/16″ (0.063″) | Sweet spot. Center grips, corners hover, full engagement under shove. | ⭐ Override standard |
| 3/32″ (0.094″) | Stronger rock. Aggressive push resistance. | Heavy robots (>15 lb) |
| 1/8″ (0.125″) | Severe rock. Corners may not engage. | ❌ Too much |
The ultimate verification: push your chassis against another robot of similar weight. If it pushes you sideways trivially, your drop isn't engaging. If you can hold ground or push the other robot, the drop is working.
Bring this to scrimmages. A push test against another team's build will tell you in 30 seconds whether your drivetrain is competition-ready.
| Position | Wheel | Why |
|---|---|---|
| Front-left corner | 3.25″ omni | Clean turning. Light. Hovers above ground when chassis is straight. |
| Front-right corner | 3.25″ omni | Same as front-left. Symmetric. |
| Center-left | 3.25″ high-traction | Dropped 1/16″. Defense, push, stack stability. |
| Center-right | 3.25″ high-traction | Dropped 1/16″. Symmetric to center-left. |
| Rear-left corner | 3.25″ omni | Clean turning when reversing. |
| Rear-right corner | 3.25″ omni | Symmetric. |