| Detail | Value |
|---|---|
| Document | SuperClawbot-BI-20170926.pdf |
| Part number | 276-3000-751 Rev3 |
| Required kit | 276-3000 Classroom & Competition Super Kit |
| Build steps | 52 |
| Era | Cortex / EDR (pre-V5) |
| VRC-legal today | ❌ No (Cortex not V5RC-legal) |
Four major subsystems:
The basic V5 Clawbot has 4 motors: 2 drive + 1 arm + 1 claw. Total degrees of freedom (DOF): 2 (lift up/down, claw open/close).
The Super Clawbot has 6 motors: 2 drive + 4 arm. Total DOF: 4 (shoulder, elbow, wrist, claw). That's 2× the manipulator capability of the basic Clawbot — meaningfully closer to a competition-style robot.
This is a thoroughly sensored robot for its era — sensor-rich teaching value was the design intent.
That mismatch — great mechanical design, dead electronics — is exactly what makes this a good conversion candidate.
| EDR Part | V5 Replacement | Action |
|---|---|---|
| VEXnet Key 2.0 | Built into V5 Brain | Remove, do nothing |
| MC29 Motor Controllers (×6) | Built into V5 Smart Motor | Remove, do nothing |
| Optical Shaft Encoders (×2) | Built into V5 Smart Motor | Remove from arm joints |
| IEMs on drive motors (×2) | Built into V5 Smart Motor | Remove |
| LCD Display 276-2273 | V5 Brain touchscreen | Remove (was optional anyway) |
| Bumper Switch, Limit Switches | V5 3-wire compatible | Keep on 3-wire ports of V5 Brain |
| Line Trackers (×3) | V5 Optical Sensor (1) | Optional: replace 3 with 1 |
| Ultrasonic Range Finder | V5 Distance Sensor | Different mount, smaller |
Motor 393 has a square mounting face with 4 perimeter holes. V5 Smart Motor has a different bolt pattern with 5 hole points. They are not interchangeable in the same hole pattern.
Affected mounts:
Practical fix: Use VEX V5 Motor Mount kits (available separately). They bolt to the existing 5-hole grid but add ~3/8″ of stack height. Plan that 3/8″ in CAD.
The Cortex is a flat rectangular box mounted on its side near the chassis center (step 34). The V5 Brain is larger (~5.5″ × 4″) with a touchscreen on top that must remain visible and reachable during pre-match setup.
The original Cortex location won't work directly. New location options:
Build a dedicated mounting plate on top of the chassis frame. Use a 5x5 plate with cutouts for the cable strain-relief.
EDR battery is small (7.2V NiMH). V5 battery is ~4.5″ × 3″ × 1.5″, much larger and ~1 lb heavier. The original battery strap mount (step 52) is sized for the EDR battery.
Fix: Enlarge or relocate the battery bay. Best practice: mount V5 battery low and central for low CG — benefits drive stability and pushing power.
EDR has many separate wires: power (red/black), signal, encoder, sensor, all running to different ports. The wiring diagram on PDF page 30 shows ~15 separate cables.
V5 uses one Smart Cable per motor or sensor — power + signal + data in one cable. Drastically fewer cables but each is thicker and stiffer.
Implications:
Original is 4WD with 4″ wheels (step 4). For Override, the recommended drivetrain is 6WD center-drop with 3.25″ wheels (4 omni corners + 2 traction center, dropped 1/16″).
While you're rebuilding, build it as 6WD. Adding the 2 center wheels later is harder than building them in. See wheel-placement-guide for the detailed math.
V5 motors come with three swappable cartridges:
| Cartridge | RPM | Torque | Use for |
|---|---|---|---|
| Red (100 RPM) | 100 | Highest | Lifts, claws, wrists with load |
| Green (200 RPM) | 200 | Medium | Drivetrains (geared), light arms, intake |
| Blue (600 RPM) | 600 | Lowest | Drivetrains (geared down), shooters |
For this robot:
V5RC caps total robot motor power at 88W (R10a) and drivetrain power at 55W (R11a). There is no motor-count limit — only wattage. With 4×11W drive (44W) + 4×11W arm (44W), the V5 Super Clawbot hits exactly 88W. Real-world current draw varies:
Standard practice in V5RC. 88W exactly is the typical configuration for top teams.
| Joint | Realistic range | Limited by |
|---|---|---|
| Shoulder | ~90–120° | Mast clearance, chassis behind, ground clearance below |
| Elbow | ~120–140° | Forearm-vs-upper-arm collision, chain run, claw mount |
| Wrist | ~180° | Smart Cable wrap-around (longer = more range, but stress) |
| Claw | ~60° (open/close) | Mechanical stops on the gripper plates |
The reachable workspace of the gripper is approximately a hemisphere centered on the shoulder joint, with cutouts for:
For Override field elements, this means the gripper can reach:
Override cups have a transparent half and an opaque half. A pin scores in your alliance color only if the transparent half is over the pin. If the cup lands opaque-side up, the pin underneath is hidden — it scores as the cup's color, not the pin's.
This means cup orientation matters during scoring. Without a wrist:
With a wrist:
This is the most concrete competitive advantage of the articulated-with-wrist design. Quantifiable in seconds saved per match.
Before committing to the build, validate the geometry:
If the team has access to an actual EDR Super Clawbot, measure the real ranges with a protractor before trusting the CAD. The CAD will show theoretical maximum range; the real robot has friction, cable drag, and slop that reduce the usable range.
If no EDR robot is available, consider building a prototype arm with V5 motors and structural metal before committing the full robot. Half-day exercise that catches geometry issues early.
| Archetype | Fit | Why |
|---|---|---|
| Cycle Specialist | ❌ Bad | Four-bar is faster + more reliable. Articulated arm is overkill. |
| Toggle Controller | ✅ Excellent | Wrist + multi-height reach are direct fit. Yellow-pin focus benefits from cup orientation control. |
| Defender / Disruptor | ❌ Bad | Don't need 4-DOF manipulator for defense. Use the motors for a stronger drivetrain instead. |
| Solo Scorer | ✅ Good | Multi-height reach and cup correction help maximize own score. Build complexity is acceptable for top-tier teams. |
If the team currently runs a four-bar V1 and is considering this as V2, the comparison is:
| Property | Four-bar V1 | Articulated V2 |
|---|---|---|
| Cycle time | ~6–8 sec | ~9–12 sec |
| Reliability | High | Medium |
| Reach (heights) | 1–2 fixed | Multiple, variable |
| Cup orientation | Drop & re-grip required | Wrist flip in cycle |
| Build time | ~2–3 weeks | ~6–8 weeks |
| Driver learning curve | Days | Weeks |
| Toggle setting | Difficult | Direct |
Honest read: The articulated arm is a real upgrade for archetype-fit reasons (Toggle Controller / Solo Scorer), but it costs significantly more in build time, driver training, and reliability. If V1 is reliable and the team archetype is Cycle Specialist, stick with V1. If V1 has reliability issues OR the archetype is Toggle Controller / Solo Scorer, V2 is genuinely better.
If the team wants the multi-height reach but doesn't want to commit to wrist complexity, build a 3-DOF version: shoulder + elbow + claw, no wrist. That's 3 manipulator motors instead of 4, leaving 5 motors for drivetrain (4 used) plus 1 spare for an endgame mechanism or secondary feature.
This is the recommended V2 for most middle school teams. Captures most of the upside (3D reach) without the wrist's control burden. The wrist becomes a V3 upgrade if V2 proves the architecture.
~8–10 weeks from start to a competition-ready V2. Faster if you cut Phase 0 (don't recommended) or skip the wrist (Phase 4 partial). Slower if you encounter cable routing issues (likely on first build).
Common issues and fixes:
Before any team member starts cutting metal, confirm with Coach: